Our mission is to produce quality television and live online broadcasts featuring established and upcoming comic book artists, cartoonists, graffiti artists, pop artists, illustrators, entertainment/gaming artists, animators and musicians that create music for those industries. We will provide a platform for those that create the art and music that provide a means of escape from daily grime. We will provide a social network supported by sponsors and partners for those that wish to immerse themselves in the culture. Our audience will have the opportunity to learn from artists and musicians of the industry and watch them demonstrate their techniques. It is our goal that they will gain knowledge and appreciation of how things work, the history of escapism and its importance in current times. Commercial art and music for industry educators will also be encouraged to participate.

severedBy Keith A. Webster Jr.
I have written a series of articles about the world of video games. From its origins to its adaptation to the social environment today, it is fair to close these articles on a high note.The subject: Why do we love video games? I can honestly say that video games have become part of my life not only as a fan, but as a social individual that identifies with other gamers that have the same passion and interest in different video game genres. So I have identified four main reasons why gamers love video games. See if you agree with any of them:First, video games allow us to break away from the harsh realities of the real world. We all have our bad days and just want to relax in an environment that is stress free. Well video games offer that independence. Video games allow us to out our aggression and negative inner emotions to wreak havoc on an unreal model of subjects.But this does not mean that gamers are angry individuals, it just means that when we want to unload our stress, we simply find the means to channel that energy and transfer it to something else. It is the simple law of physics; energy is neither created nor destroyed; however, video games let us vent that energy into a virtual environment.

Second, video games have often brought out the little kid in all of us. When it is time to play, we as humans are brought back to the times when fun time literally meant fun time. This could last from thirty minutes to endless hours of button pushing, open dialogue, and constant movement on the television screen. We play video games because there is no outside control to invade our space. Not to say that video games are the leading cause of breakups, because men and women of all ages play video games.

Thanks to internet game play, the social identity of video game collaboration is more appealing to gamers all over the world. Therefore, fun time never seems to end when it comes to playing video games.

Third, instead of sitting on the couch all day you can actually workout with video games. Nintendo became a huge hit with its Wii console, and ever since then workout games have been launched into the Xbox and PlayStation consoles. Getting fit has been the life goal for men and women of all ages, but that does not necessarily mean they have to get a gum membership. Video games have given those individuals the freedom to workout in their own home by experiencing the same exercises you would normally get at a local gym. Adults can fully take advantage of this new trend and still be a gamer at the same time!

Finally, the reason why we love video games is because they can be found anywhere. I am not just talking about game consoles, but also the smartphone, tablet/IPad, and computer. As the next generation enters this world, the creation of video games will adapt to them in a more nonlinear platform.

The success of creating video games and attracting gamers of all ages will definitely have a positive effect in the world. Video games will forever be embedded into the souls of gamers and will continue to attract newer audiences with innovative developments and creative masterpieces. No one will ever get bored with mundane activities or feel negative energy as long as they have something to play with, and that will forever be the influential video game.

 

 

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