Our mission is to produce quality television and live online broadcasts featuring established and upcoming comic book artists, cartoonists, graffiti artists, pop artists, illustrators, entertainment/gaming artists, animators and musicians that create music for those industries. We will provide a platform for those that create the art and music that provide a means of escape from daily grime. We will provide a social network supported by sponsors and partners for those that wish to immerse themselves in the culture. Our audience will have the opportunity to learn from artists and musicians of the industry and watch them demonstrate their techniques. It is our goal that they will gain knowledge and appreciation of how things work, the history of escapism and its importance in current times. Commercial art and music for industry educators will also be encouraged to participate.

Second LifeBy Michele McMillan

I could never understand how SecondLife worked, or what made it interesting; but what really appealed to me was the virtual economy – how a pixelated avatar could generate revenue in the real world and intrigue many of us and marketing and technology professionals everywhere take notice. It just didn’t hold me. RPGs have always been my favorites because I’m more into losing myself in an experience, but I have yet to find one online to join. Being a developer, I am always looking at code and thinking of things to write, and lately I have been wondering about a more graphically intensive online virtual economy…but what? Does the future of the virtual MMORPG economy rest solely in user accounts and weapons? Is there something more we are missing? Can the fantasy become the primary life? I believe as we approach the possibilities of wildest science fiction dreams, we need to first, come up with them. We need to imagine the possibilities for the usage of the latest technologies. What if every home had a danger room? What enemies would you fight? Where would you go on the holodeck? Currently, we have tons of awesome, fast-paced, action packed games, but where does one go to relax?

 

 

 

 

 

 

P. ET AL. Copyright 2010. All rights reserved. Please request permission to use content on this web site.

Comments are closed.