Our mission is to produce quality television and live online broadcasts featuring established and upcoming comic book artists, cartoonists, graffiti artists, pop artists, illustrators, entertainment/gaming artists, animators and musicians that create music for those industries. We will provide a platform for those that create the art and music that provide a means of escape from daily grime. We will provide a social network supported by sponsors and partners for those that wish to immerse themselves in the culture. Our audience will have the opportunity to learn from artists and musicians of the industry and watch them demonstrate their techniques. It is our goal that they will gain knowledge and appreciation of how things work, the history of escapism and its importance in current times. Commercial art and music for industry educators will also be encouraged to participate.

Archive for the ‘Entertainment’ Category

GenCon 2016The Gen Con 2016 Event Finder is live! Gen Con’s Event Finder, which was introduced last year, will be the default option for 2016, and now features “Search by Keyword” or “Game ID” functionality. The Event Finder works on mobile, tablet, and desktop devices. It requires an account on gencon.com to use. You can use this tool to view events and begin building your Wish List for Gen Con 2016 Event Registration. The Find Your Events page under the “Experience” header on the top of gencon.com has additional information on how this new interface works.

Long-time Gen Con attendees may be more comfortable using the classic event interface, and they may continue to do so at this web page. A downloadable Event Catalog which updates every six hours is also available in zip file and spreadsheet formats.The Event Catalog currently includes more than 12,500 events (a Gen Con record for its release), and new events will be added to the system as they are approved.
Never Participated in Event Registration?
With a record-breaking Exhibit Hall, exciting Georgia St experience, and a convention center full of amazing sights and sounds, you may think Gen Con has more than you could ever explore in four days. If you have never participated in ticketed events at Gen Con, you’re missing out on a GIANT part of Gen Con. With more than 12,500 different events in the Gen Con Event Catalog, there is something for everyone! You can try new games, play in competitive tournaments, watch live entertainment, learn to craft, and more.Veteran Gen Con attendees now are building their Wish Lists on gencon.com, preparing for the opening of Event Registration on Sunday, May 15 at noon (Eastern). If you have never participated in Event Registration or purchased Event Tickets before, don’t worry; Gen Con will help navigate you through the process.Prospective event ticket purchasers should make sure that they have an account at gencon.com and have a valid badge for Gen Con 2016. Once you have that completed, you can start building a Wish List using the Event Finder. You will want to load up your Wish List with your favorite events found through exploring the event offerings. Then, when Event Registration begins on Sunday, May 15, you can submit your Wish List at noon (Eastern), and it will process in the order in which it is received. Please keep in mind that with thousands of people submitting Wish Lists, many popular events sell out quickly and not everyone will get all the events they want. More information on how to take part in Wish Lists and Event Registration will be released in upcoming newsletters.You can begin building, adding to, re-ordering, and managing your Wish Lists now. To get the “Your Wish List” link under your sign-in information on the upper right of gencon.com, you must have at least one event in your Wish List and a valid Gen Con 2016 badge in your account.Want more information on how to take part in Event Registration? Check out this Find Your Events link. It has links to key pages as well as an instructional video.

Have questions about your account or need further information about Event Registration? Email customerservice@gencon.com for more details. Given the high volume of emails anticipated during the week of Event Registration, attendees should plan to resolve any issues sooner rather than later.

True Dungeon 2016 Information
What’s new for True Dungeon events in 2016? Quite a bit!
New Location: True Dungeon (TD) has expanded with a move from the Indiana Convention Center (ICC) to two exhibit halls inside Lucas Oil Stadium. Access to TD events is gained through a pedestrian connector from the Capitol Concourse located just outside the Gen Con Exhibit Hall in the Indiana Convention Center (ICC).Improved Sets: The first Lucas Oil Stadium exhibit hall will be brightly lit and will feature all the pre-game fun like the storyscape and coaching rooms. The second (and connected) hall will boast more dramatic lighting and sound because of this new private location. To take full advantage of these upgrades, True Dungeon has made large improvements to the sets of its adventures. For instance, more than 50 internally-illuminated lava features now can be found inside “Into the Deeperdark.” True Dungeon will boast two consecutive adventures, and this is the first year of the new four-year story arc! Play one or more adventures to find out how the new story begins.Part One: “Into the Deeperdark Players will face many terrors and challenges as they tread into the deepest realms of the Underdark as they give chase to a monster bent upon a grand scheme to gain a set of powerful relics.Part Two: “Behold Her Majesty The party must enter the bizarre abode of a twisted monster to discover the details of his vile scheme. Perplexing puzzles and bone-chilling monsters await!Note: For both adventures, two slightly different versions will be offered: one more puzzle-oriented, the other more combat-focused. This means that you can try a total of FOUR different adventures! You can find additional event details at True Dungeon’s website.

True Dungeon event information in Gen Con’s Event Catalog may be viewed at this link.

Curious about True Dungeon? Want to explain TD to friends?  Check out this short video!

Hickman’s “Killer Breakfast” Update
Long-time Gen Con attendees may note that this year’s Event Catalog does not feature Tracy Hickman’s Killer Breakfast events. A popular event among Gen Con attendees, Hickman’s Killer Breakfast was a unique offering from a Lifetime Gen Con Guest of Honor. The team has some bittersweet news, as this event will not take place at Gen Con 2016. Tracy Hickman has accepted a position at a new company called The Void, and due to his busy new schedule, will not be able to attend Gen Con 2016.Tracy Hickman has sent a message to share with Gen Con attendees. “Gen Con holds a special place in my heart, in large part because of the friendships and connections with our fans over the years,” Tracy said. “It’s the familiar faces, the laughter and warm reunions that I’ll miss the most — that and Killer Breakfast, of course.”The Gen Con team wishes Tracy Hickman all the best with his new project, and hopes to see him return for Gen Con 50.
2016 Exhibit Hall Map, Record Number of Exhibitors
Ready to plan your Gen Con adventure? The 2016 Exhibit Hall map released this week on gencon.com. There are two ways to explore the map: an interactive map with links to exhibitor web sites and a printable Gen Con 2016 Exhibit Hall Map PDF. You can use the interactive web tool to discover more about the new companies exhibiting at Gen Con, or to see what your long-time favorites will have in-store for 2016. The printable PDF is great for drawing a path to the companies that you want to visit.For the first time in Gen Con history, the convention will feature more than 500 exhibitors, a more than 25% year-over-year increase. Expansion into Lucas Oil Stadium and into participating downtown Indy venues has created an opportunity to expand the Exhibit Hall in an unprecedented fashion. That’s a lot of games!
Gen Con Baseball Hats
OffWorld Designs has released two new baseball hats In the Official Gen Con Store for 2016. The black dragon and a stone khaki hats feature new designs for 2016, and are just $20 while supplies last.

Why Do We Love Video Games?

Posted by Keith Webster
severedBy Keith A. Webster Jr.
I have written a series of articles about the world of video games. From its origins to its adaptation to the social environment today, it is fair to close these articles on a high note.The subject: Why do we love video games? I can honestly say that video games have become part of my life not only as a fan, but as a social individual that identifies with other gamers that have the same passion and interest in different video game genres. So I have identified four main reasons why gamers love video games. See if you agree with any of them:First, video games allow us to break away from the harsh realities of the real world. We all have our bad days and just want to relax in an environment that is stress free. Well video games offer that independence. Video games allow us to out our aggression and negative inner emotions to wreak havoc on an unreal model of subjects.But this does not mean that gamers are angry individuals, it just means that when we want to unload our stress, we simply find the means to channel that energy and transfer it to something else. It is the simple law of physics; energy is neither created nor destroyed; however, video games let us vent that energy into a virtual environment.

Second, video games have often brought out the little kid in all of us. When it is time to play, we as humans are brought back to the times when fun time literally meant fun time. This could last from thirty minutes to endless hours of button pushing, open dialogue, and constant movement on the television screen. We play video games because there is no outside control to invade our space. Not to say that video games are the leading cause of breakups, because men and women of all ages play video games.

Thanks to internet game play, the social identity of video game collaboration is more appealing to gamers all over the world. Therefore, fun time never seems to end when it comes to playing video games.

Third, instead of sitting on the couch all day you can actually workout with video games. Nintendo became a huge hit with its Wii console, and ever since then workout games have been launched into the Xbox and PlayStation consoles. Getting fit has been the life goal for men and women of all ages, but that does not necessarily mean they have to get a gum membership. Video games have given those individuals the freedom to workout in their own home by experiencing the same exercises you would normally get at a local gym. Adults can fully take advantage of this new trend and still be a gamer at the same time!

Finally, the reason why we love video games is because they can be found anywhere. I am not just talking about game consoles, but also the smartphone, tablet/IPad, and computer. As the next generation enters this world, the creation of video games will adapt to them in a more nonlinear platform.

The success of creating video games and attracting gamers of all ages will definitely have a positive effect in the world. Video games will forever be embedded into the souls of gamers and will continue to attract newer audiences with innovative developments and creative masterpieces. No one will ever get bored with mundane activities or feel negative energy as long as they have something to play with, and that will forever be the influential video game.

 

 

Does the Arcade Fire Still Rage?

Posted by Michele McMillan

ArcadeBy Michele McMillan

I frequently begin small electronics projects, but lately I have wanted to do an arcade machine. When I started thinking it over I realized how lonely other arcade machines in my neighborhood had become. Was it because of the graphics? Was it because of the controllers? Was it because kids today have mobile devices? Maybe people don’t carry change like they used to? I know I am a swipe and griper. I know plenty of arcade machines that get a lot of love. There are many retro-arcade machine spots popping up around Chicago, Los Angeles, and other cities, but they aren’t really targeted to youth. It seems it is more to target those with a sense of nostalgia for it. So I puzzle the question again… Is there a life for the modern arcade machine? Or is it best to leave well enough alone? Are home consoles supreme? Are there opportunities for arcade machines the console does not provide left to be explored?

 

 

 

 

 

 

 

 

 

10 Films About or Inspired by Games and Why

Posted by Michele McMillan

Mortal KombatBy Michele McMillan

1) One of my favorite films of all time is Mortal Combat
2) Super Mario Brothers – because we went to the magic shop before
3) Tomb Raider – she’s a woman and I played it 3 times
4) Jumanji – good movie, stolen from a friend’s list on facebook
5) Tekken – Was there a movie? The video game had little movies at the end, maybe I just liked those, but they definitely qualify as short films
6) Grand Theft Auto – I have never played this game, but I love watching it being played
7) Reboot – This list is in no particular order, but this was a seriously good show with some feature lengths
8) Sonic the HedgeHog – Another animated one, but a solid family console game and lovable character
9) Resident Evil – Duh! Action, girl, guns, evil dead things go great with popcorn and icee.
10) Prince of Persia – Why? I didn’t like the game, but I was hoping the movie would be better. In fact, this article was formerly called my top 10 list, but I felt I needed to include some diversity in my list

 

 

 

 

 

 

 

 

 

BattletoadsBy Sarah Howell

Rare Ltd. Is a British video game developer located in Twycross, Leicestershire. The company was founded in 1985 by Tim and Chris Stamper, both ex-arcade developers. In its origins, Rare mostly worked on Nintendo Entertainment System games. Their successful games included Wizards & Warriors, Battletoads, andR .C. Pro-Am. In 1994, Rare elevated to be a second-party developer for Nintendo and gained international recognition with games like GoldenEye 007, Banjo-Kazooie, Perfect Dark Donkey Kong Country and Conker’s Bad Fur Day. In 2002, the company was purchased by Microsoft and has shifted their focus to developing games exclusively for Microsoft’s consoles.

Both Stampers later claimed that they had grown dissatisfied with their games for 8-bit home computers like ZX Spectrum, and became interested as early as 1983. They became specifically interested in the development of Nintendo Entertainment System(NES) games. Rare released their first title, Slalom, which was a skiing game that was originally released for the Nintendo Vs.

Throughout the next four years, the company continued to create over 40 NES games as well as multiple Game Boy conversions. Examples included Snake Rattle ‘n’ Roll, Captain Skyhawk, Wizards & Warriors, R.C. Pro-Am and possibly their most popular game, Battletoads.

When the Super Nintendo Entertainment System, SNES, was conceived, Rare limited their releases and decided to invest their NES profit in expanding their work stations. This made Rare one of, if not the most advanced developer in the UK, and spurred them higher in the international market.

In 1994, Nintendo bought a majority stake in the company, turning Rare into a Nintendo second-party developer. During this time, Rare began marketing their games under the name “Rareware.” Rare was considered one of Nintendo’s key developers and later created Donkey Kong Country to critical acclaim, selling over eight million copies worldwide. In 2000, Rare released the spiritual successor to Golden Eye 007, Perfect Dark, which was greeted very favorably by critics and gamers.

In late 2000, Rare became a first-party developer for Microsoft’s Xbox and its successors. Rare continued developing games for Nintendo’s handheld consoles. In 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance. The same year, Rare released their first Microsoft game, Grabbed by the Ghoulies, to a mixed reception. In early 2007, Rare founders Chris and Tim Stamper left the company and Rare released Banjo-Kazooie: Nuts & Bolts the next year to relatively positive reviews. This was their first major game developed without the Stamper brothers. In March 2010, the company opened a new facility in Fazeley Studios, in Digbeth, Birmingham. In 2011, Craig Duncan, who had worked on both Sonic & Sega All-Stars Racing and the Colin McRae Rally series, was hired as Rare’s Senior Studio Director.

Rare has developed a multitude of games since its founding in 2002. Sales of their games were nearing 90 million units. The company made a name for itself with platform games, and also developed the Kinect Sports series for Microsoft’s Kinectdevice.

About the Author

sarah_howell
Sarah Howell is a 3D-modeler. She is 24-years-old. Howell earned a Bachelor’s of Art and Science degree in Entertainment Design and Game Design and Development, and a minor in writing. She is skilled in story creation, management and 3D modeling and texturing. One of her future plans is to someday have a hand in developing and directing an engaging, story-driven video game.

 

 

 

Facepunch Studios

Posted by Sarah Howell

rust-facepunchBy Sarah Howell

Facepunch Studios, (aka FPS, or FP) is an independent video game development company founded in Walsall England. It was officially founded in March 2009 by Garry Newman. The company’s most well known game is Garry’s Mod and has been most recently developing their game Rust. Rust is an online multiplayer survival game, based on similar games such as DayZ and Minecraft.
The original developers, Matthew Schwenk, Bryn Shurman, Garry Newman, and Arthur Lee, originally met while developing the game Facewound, in 2003. The group adopted Facepunch Studios as a company name to look professional and to continue the development of their side scroller. They also established the Facepunch forum. The forums consist of various sections such as sections for news, sections for video games unrelated to games as well as sections for general talk. The forum is now host to over 50,000 active users.
The name ‘Facepunch’ originated from a combination of the game Facewound’s name and comedic affect. Facepunch was deemed too funny to ignore and so the name of the company was decided.
Garry Newman began the development of Garry’s Mod as a side-project in 2004. Eventually, the game’s popularity took over the Facewound forum, as well as Garry’s time. The diversion led to Facewound being postponed and then cancelled. Facepunch Studios disbanded shortly after. Now, Garry’s Mod has become the showcase game of Facepunch Studios. As of November 2013, the game had sold 3.5 million copies and rising. As of September 2014 the game had sold 6 million copies. Garry stated that he would never be able to create a game as popular as Garry’s Mod, and that its popularity was luck; but the release of Rust has proved him wrong. It is one of the top played games on Steam, since it was released around Steam’s beginnings.

About the Author

sarah_howell
Sarah Howell is a 3D-modeler. She is 24-years-old. Howell earned a Bachelor’s of Art and Science degree in Entertainment Design and Game Design and Development, and a minor in writing. She is skilled in story creation, management and 3D modeling and texturing. One of her future plans is to someday have a hand in developing and directing an engaging, story-driven video game.